How does 2017 virtual reality break out? Adult entertainment continues to work harder

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How does 2017 virtual reality break out? Adult entertainment redouble their efforts from Baidu VR

This week, the AVN exhibition, the world’s largest adult entertainment exhibition held in Las Vegas, took a lot of effort in VR and even added two new special projects for its 2017 industry award. Virtual Reality Love Scene Awards and Best Virtual Reality Innovations / Websites) Awards. Tony Rios, chief executive of AVN, said in a recent interview that the industry’s response to VR is very rapid. Although VR is still at a very early stage of development, it will never be a flash in the pan. Then, the more important exploration point is what the business model should be like.

In April last year, Naughty America had just launched their first VR adult entertainment series, Randy's Roadstop. At the time, their chief information officer, Ian Paul, claimed that VR wasn't considered hype, and that everything was well deserved; because VR was growing faster than any format they had observed in the past. A year has passed. Has this trend been maintained?

Paul said yes, and claimed that they saw steady new customer growth during the entire year of 2016.

Indeed, from the perspective of everyone's directions, it should be true.

I do not know why more and more people are adding me

“The new revenue for VR has increased by 350% year-on-year. We plan to integrate this year with companies like Kiiroo that offer smart service toys to integrate tactile feedback with video synchronization.”

The integration of remote sex toys into VR is also something that several other companies intend to introduce in 2017. Ela Darling, co-founder of CAM4VR, said that her company, which offers sex live streaming, is planning to add support for Kiiroo and real-time conversation capabilities, allowing users to chat directly with performers and make the experience more enjoyable and private.

Former librarian, now CEO of AV actress & CAM4VR Ela Darling

"I'm very excited about the possible impact of this integration, because it allows us to be closer (not close enough) to people on the other side without being in the same physical space. Intimacy will increase dramatically." In addition, the physical connection sense has a strong psychological impact on the user experience of adult content in VR.

"This kind of connection to someone on the other side, this kind of knowing that you are controlling other people, or someone else is controlling a device on your body, is very powerful. As long as they dare to try, I think they can't run anymore. ."

These interactions not only include force feedback, but have also begun to introduce other more unexpected sensory sensations: The webcam platform Camsoda has recently explored many new technologies, including 3D holograms, but the people’s focus is on what they call a name. For OhRoma's function, odors are transmitted through a mask. According to Daron Lundeen, president of CamSoda, by installing scent cartridges such as “aphrodisiac”, “body odor”, “panty” or “private place” in the mask, the VR adult experience will be brought to a higher level and new experience.

Although this type of experience should not appeal to everyone, Intimuse CEO John McCoy said that similar remote sex toy products that his company is currently developing have largely affected adult website profits: " Remote-vibration toys are very popular on those live web sites, and the elder sisters also like these things because they are easy to use - they don't need anything remotely, but they can be controlled remotely with a remote control license. This thing is obviously still too thin, and the old drivers are more hungry for a more realistic experience, so we are now trying to meet and catch up with the market.”

Fabian Grey, chief executive of AliceX, a VR live web site, believes that the development of remote sex toys will take longer than VR. He said, "I feel it, it will take several years. There are quite a few people who have this thing." The general manager of WankzVR Bradley Phillips also seems to agree with this opinion, and urge everyone not to expect too much. Gao, don't think that the problems that have to be solved and the innovations that are needed can come together immediately:

“Every love experience of the ultimate form that people dream about will be self-contained and should not be bound by other related technical routes. The biggest goal of VR in 2017 should not include the birth of 'the ultimate love simulation experience'. There is still a need to stick to the path of pushing forward core technologies, including better image quality, faster frame rates, more accurate world size, and more significant depth of field (well, good old drivers!)."

This is also in line with McCoy's observation of the industry: “Now most American AV manufacturers are focused on optimizing the customer experience by ensuring almost perfect streaming live streaming and stability features.” He added that in about 18 months, we You can see a tipping point where there will be enough heads-up and the most compelling content to generate measurable numbers and success.

Bradley Phillips emphasized that the growth demonstrated so far is very significant, and in 2016 brought an absolutely explosive increase in adult VR content: “At the beginning of last year, VR was still considered a gamble, with only some bold and fearless people. It will invest in it and hopes that the market will grow within a few years, and by the end of the year, it has become one of the most relevant types of content in the industry. The successful VR brand is already a favorite of some paid websites. A lot of profit," he said.

Claude Artonne, chief executive of Terpon, a VR platform, believes that audiences will quickly become accustomed to becoming the protagonists of their own. He said: "As we move from traditional media forms to unprecedented immersive and immersive immersive experience transitions, the adult industry is undergoing a dramatic change. The company penetrated in and introduced cutting-edge technology to break the limit. This detached experience will only be stronger and closer to reality."

Artonne said that due to the low-end Chinese headphone market, a large number of newcomers experienced VR for the first time using this type of device. "As technology continues to advance, the head's compatibility, aesthetics, and features will continue to improve. This will continue to drive the adoption of the entire industry."

However, in order to achieve scale, we still have to overcome some key obstacles. The most important thing is to enhance the mobile head display function, because it will affect their ability to provide more immersive content.

These contents have shown a strong prospect. AliceX CEO Grey believes that the biggest trend of the adult VR industry this year will be segmentation, and its product form will be increasingly tailored to certain niche interests.

For example, WankzVR recently launched a series of women-specific experiences using the first-person view of women. Phillips thinks VR will help improve the quality of the entire adult entertainment industry.

"The biggest trend I have seen in shooting VR adult content within the next time is the return of high quality," he said. "These contents will have stories, scripts, and a ticket for production staff and actors. It's not that some people set up cameras to do their work on the couch."

Therefore, although full immersive VR sex is not likely to appear immediately, it seems that from 2006 onwards, we are closer to this goal. Under such a huge amount of interest and sexual interest. In the next 2017, we will see more interesting things, even things that are completely unreasonable.

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